This is my second Triple - A project that I worked on. I have worked on the cinematics team and led it when the game was launching and on through the launch. I have worked on the battle pass and even seasons. I got promoted to Test Analyst in April 2024 and am the feature owner for accessibility.
This was the first game that I was a quality analyst on. I helped with testing the UI. I also learned Jira, JQL, Confluence and Test rail.
I participated in the Global Game Jam and with a team help create this game. This was my very first game that I programmed. I programmed one of the levels.
Game Engine: Unity
Language used: C#
Heres the level that I did to help in the Game Jam!
The Brown Box is a game where you have to avoid the red enemies. The goal of the game is to avoid as many of the red enemies that you can. This is one of the first games I did completely by myself.
Game Engine: Unity
Language used: C#
Here is the gameplay of The Brown Box!
Here is the main menu of the game! This was a team game that we designed and programmed for our final project in a class.
Game Engine: Unity
Language used: C#
A game in where I did the UI for and help design the combat.
Here is the old title of Stereotypical World. I had this idea since college and continued to work on it for three years. I’m currently working with a team to make it!
Game Engine: Unity
Language used: C#
Demo: Click here
Here is the reworked video of Stereotypical World!
Here's an image of the first section that you encounter in Stereotypical World
Here is the Global Game Jam 2016 tech demo that me and some friends did! Click here for more information about the tech demo and what it was originally supposed to be! I did this in 48 hours and learned the in's and outs of the Unreal Engine because it was my first time working with it.
.Game Engine: UE4
Language used: C++
Here is a in game screenshot of our tech demo!
This game was made using the Unreal Engine! It is a puzzle game! This also was learning the Unreal Engine and playing with it's capabilities.
Game Engine: UE4
Language used: C++
It's a tank battle game, whether you face an AI opponent or another player, it's going to be Goat Simulator but with tanks! All controllers are supported! This was more learning what the Unreal Engine can do!
Game Engine: UE4
Language used: C++ & Blueprint
Battle Tanks video
Froggy Toad is a VR game that I made that is like Frogger but in VR! It has randomly generated maps, trees spawning randomly, and random traffic patterns!
Game Engine: Unity
Language: C#
Alpha: Click here
Here is a video of Froggy Toad, a VR game, that has random elements to it!